Craft, Curiosity, and Code

Pelin Alkan & Sabri Gokmen

Ceramics, Generative AI, Design


Pelin Alkan

Pelin Alkan’s journey into design began in the richly layered city of Istanbul. As a student of interior architecture at Istanbul Technical University, she drew inspiration not only from the city’s physical structures but also from its layered history and cultural vibrancy. “Istanbul became my first design studio,” she says. Her graduate studies in Milan further transformed her understanding of design—not simply as function or aesthetics, but as an integrated cultural lifestyle.

In Italy, Pelin was captivated by the idea that design was embedded into everything. It was there she first encountered the German concept of Gesamtkunstwerk—the total work of art. This idea continues to guide her approach: a belief that all aspects of architecture, design, and craft must be harmonized. For Pelin, design is not about parts, but wholes. Whether it’s a vase or an exhibition space, every detail matters, from door handles to lighting, from narrative to form.

Weaving Narrative Through Exhibitions

This holistic philosophy found its natural outlet when she was encouraged by mentors in domus academy in Milan during her studies to pursue a career in exhibition design. She first joined Markus Miessen’s Berlin-based studio, contributing to projects that blurred the boundaries between architecture, curation, and cultural commentary. Later she relocated back to Istanbul to work with the interdisciplinary firm PATTU and pursued a master’s in design at Kadir Has University working on a thesis on ways of exhibiting cultural heritage artifacts.

“Designing exhibitions taught me to investigate deeply,” she explains. “You don’t just arrange artifacts—you narrate a story through space.” For Pelin, this was another form of Gesamtkunstwerk: integrating historical knowledge, spatial design, material decisions, and user experience into one meaningful whole.

“Tulip Vase” was exhibited in the ninth edition of its famed festival during Milan Design Week 2025, where Isola pays homage to its roots. The theme, “Design is Human,” accentuates the role of intention in the design process and its links to society as a whole. 
“Tulip Vase” exhibited in for the ninth edition of its famed festival during Milan Design Week 2025 where Isola pays homage to its roots. The theme, “Design is Human,” accentuates the role of intention in the design process and its links to society as a whole. 

First Encounters with Artificial Intelligence

In 2022, while experimenting in her ceramic studio in Istanbul, Pelin began exploring AI as a creative partner. She used Midjourney, a text-to-image generator, feeding it prompts like: “What if Frank Gehry designed a ceramic vase?” The results varied wildly, but one prompt—based on the work of Isamu Noguchi—stood out enough for her to pursue it further.

From this, a physical object emerged. She modeled the form in Rhino, 3D printed it, created a plaster mold, and used slip casting to form the ceramic. The final product was a glazed stoneware vase—later exhibited at Milan Design Week 2025 under the curatorial theme Design is Human.

Authorship and Satisfaction

Despite the success of the AI-generated piece, Pelin wrestled with its authorship. “When I design something by hand, there’s a personal connection—I feel it’s mine,” she reflects. “With AI, I felt more like a contributor, not the designer.” The process of translating a flat AI image into a three-dimensional object was rich with design decisions, yet the origin of the idea remained outside her.

This distinction—between generating and crafting—sits at the heart of her creative practice. Making by hand offers a deeper form of satisfaction. It’s slower, yes, but it’s also more reflective, deliberate, and uniquely human.

Teaching with—and Beyond—AI

As a lecturer at UNC Charlotte, Pelin remains thoughtfully cautious about introducing AI too early in design education. “Maybe I’m a bit old school,” she admits, “but I think that might be a good thing.” She believes students need to build a solid foundation in conventional design methods before engaging with generative tools. History, theory, and manual modeling aren’t nostalgic—they’re essential.

She’s observed that graduate students, who already understand the fundamentals, navigate AI tools more thoughtfully than undergraduates. “They can ask better questions,” she says, “which makes them better curators of AI-generated ideas.” For her, AI isn’t a creative replacement—it’s a tool that still depends on design literacy.


Students in UNCC’s Exhibition Design course, led by Pelin Gokmen, reimagined the display of objects from The Mint Museum’s Art of Ancient Americas collection.

The Nayarit: the People of the Teuchitlan
Designers: Nataliya Tomina and LJ Gordon
Date: 12/12/24
School of Architecture, UNC Charlotte
Instructor: Pelin Alkan
The exhibit is a two-story structure that goes the Teuchitlan: a set of three cultures in West Mexico during the pre-Coloumbian times. A recreated shaft tomb is the basis of the design as one would explore the history, people, and rituals of the Teuchitlan while engaging within an abstraction of one of West Mexico’s most prominent iconography. The second floor houses the people of the Nayarit- one of the three cultures that make up the Tecuhitlan. As the less documented of the Tecuhitlan, the Nayarit gets a proper focus that details their distinction from the other cultures in the Tecuhitlan and highlights some of the lost history around this time.

Students in UNCC’s Exhibition Design course, led by Pelin Gokmen, reimagined the display of objects from The Mint Museum’s Art of Ancient Americas collection.

The Jar of Elite Male Flanked by Felines: An Exploration of Recuay Culture
Designers: Elana Jones, Jonah Jones, Hanna Stoddard
Date: 12/12/24
School of Architecture, UNC Charlotte
Instructor: Pelin Alkan

This project proposal studies the historical and societal ties of ceramic craftsmanship within Recuay culture. Through in depth research, this team has developed a series on 3D renders, axonometric drawings, and video walkthrough of a design that celebrates the process and history behind Recauy ceramics. The proposed exhibit takes the shape of the Callejón de Huaylas, where visitors are able to physically follow the land in which the Recuay lived. Throughout this “valley” are smaller rooms that resemble residential buildings within the ancient civilization of Yaynu, each highlighting specific information pertaining to the Recuay and their artform.

Students in UNCC’s Exhibition Design course, led by Pelin Gokmen, reimagined the display of objects from The Mint Museum’s Art of Ancient Americas collection.

Comalcalco & the Ballgame
Designers: Paxton Frith + Ryan Thrall
Date: 12/19/24
School of Architecture, UNC Charlotte
Instructor: Pelin Alkan

The design functions as a visual study into the interconnections of Maya meso-american culture through the Dwarf Ballplayer figurine held by the Mint Museum of Charlotte. The city of Comalcalco, similar to many in the Maya empire, was closely knit between religious beliefs, sport, agriculture, life, and death. Each area of society was influenced by another. By displaying the multitude of cultural complexity side by side in a an exhibition, yet all centered around a common storyline, the full depth of Maya culture is amplified. The exhibition uses a modern mixture of abstract reconstruction, palatable text, and beautiful imagery along side with artifacts to tell this complex story.

Students in UNCC’s Exhibition Design course, led by Pelin Gokmen, reimagined the display of objects from The Mint Museum’s Art of Ancient Americas collection.

Chicomecóatl: The Maize Deity
Designers: Karlene Dahlman and Zach Robinson
Date: 12/19/24
School of Architecture, UNC Charlotte
Instructor: Pelin Alkan

This project explores the cultural and religious significance of Chicomecóatl, the Aztec maize deity, through comprehensive research and visual representation. The exhibit includes 3D renderings, an axonometric drawing, and a video walkthrough to highlight the artifact’s role in Aztec society, its intricate symbolism, and the urban and environmental context of Tenochtitlán. By combining historical analysis with modern design techniques, the project bridges ancient Mesoamerican traditions with contemporary storytelling.


From Quantity to Meaning

Pelin also raises a cultural concern: that AI may shift design values from quality to quantity. “These tools satisfy our need for abundance,” she says. “You can generate endless options, but that doesn’t mean you’ve created something meaningful.” The speed and volume of AI outputs can be seductive, but they risk diluting the kind of deep creative satisfaction that comes from crafting something unique and personal.

She fears this abundance may lead to superficial design practices, especially if students skip the critical steps of conceptual development and material exploration. “We have to preserve what makes design valuable,” she notes. “And that’s not more—it’s meaning.”

A Future That Balances Tradition and Innovation

For Pelin, AI is neither villain nor savior. It’s a tool—useful, powerful, and growing in influence. But it should be approached with care, especially in educational settings where habits are formed. “We’ll use it,” she says, “but we need to know what we’re doing with it.”

Her own practice stands as a model for balance: embracing AI for inspiration, but insisting on traditional processes for realization. Through her story, she reminds us that while the tools of design may evolve, the core of design—the desire to make, to question, to create with intent—remains beautifully, defiantly human.